Monday 31 December 2012

Pitfall Game Info


The player must maneuver a character through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines to avoid them. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.

Scoring

The player starts with 2,000 points and has three lives to complete the course within the 20-minute time limit. Each treasure collected varies in value:
  •    Money bag: 2,000 points

  •   Silver bar: 3,000 points

  •   Gold bar: 4,000 points

  •   Diamond ring: 5,000 points

There are eight of each treasure. A perfect score (114,000) is achieved by claiming all 32 treasures without losing any points. Points are deducted by either falling in a hole (100 points) or hitting either stationary or rolling logs; point loss depends on how long contact is made with the log.

The player loses a life if Harry comes in contact with any obstacle (except logs) or falls into a tar pit, quicksand, waterhole, or mouth of a crocodile. The game ends when either all 32 treasures have been collected, all three lives have been lost, or the time has run out.

When Pitfall! was originally sold, anyone who scored above 20,000 points could send Activision a picture of his or her television screen to receive a Pitfall! Harry Explorer Club patch.